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Ian Tregillis

Writer. Scientist. Thoroughly Disappointing Flesh Muppet.

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Writing Difficult Decisions

Posted on January 27, 2011January 8, 2025 by eidolon

In recent weeks I’ve found myself giving a lot of thought to some difficult decisions.  But I’m not obsessing over how to make such decisions: I’m concerned with how to write them convincingly.

(As far as making difficult decisions goes, I have a long track record of doing that.  Like every other human being on the planet.  But on a more personal record, I also have a long track record of making poor decisions.  But that’s a topic for three days after never.)

My thoughts were brought to this subject from two different directions.  One from television, one from books.

Below the cut: The Cape vs Lord of the Rings.  (Spoilers follow for both.)

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The Seedy Underbelly of Science

Posted on January 25, 2011January 8, 2025 by eidolon

In spite of a recent blog post, my own experience is that science isn’t always about building interstellar probes and inspiring humanity.

Sometimes it means sitting in the same room for 12 hours, and writing down a few numbers every hour or so.

Like today, for instance.  (Lasers were involved.)

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This Is Warfare in the Future

Posted on January 23, 2011January 8, 2025 by eidolon

This story about the Stuxnet worm is amazing.  Even though the article is somewhat conjectural in nature, it still leaves me feeling just a little bit mind-blown.

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A Duty to Science

Posted on January 21, 2011January 8, 2025 by eidolon

Reading this article got me thinking about the duties and obligations of being a scientist.

All scientists have a duty to perform their work honestly and ethically.  Ultimately, this obligation springs from the symbiotic relationship between science and society, the give-and-take between scientists and the society in which they partake.

But sometimes science turns around and lays additional obligations upon the intrepid explorer.

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Chronicle of Sorrows – A Challenge Issued

Posted on January 19, 2011January 8, 2025 by eidolon

Yesterday, I posted a long walkthrough for the solution to the Chronicle of Sorrows game.  Today, over at 3232 Design, Richard—the designer of the game, as well as the man behind this website—has posted a more extensive “behind the scenes” look at the game’s development.  

Down near the bottom of his post, he’s gone one further.  He has issued a challenge.  And there’s money on the line.

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